ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={0,0,0,0};
emmisive[]={0,0,0,1};
specular[]={1,1,1,0};
specularPower=40;
PixelShaderID="NormalMapMacroASSpecularDIMap";
VertexShaderID="NormalMapAS";
class Stage1
{
	texture="uo_uk85_apc\data\432_01_nohq.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};
class Stage2
{
	texture="ca\data\destruct\vehicle_destr2048_2048_mc.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0.2,0,0};
		pos[]={0.2,0,0};
	};
};
class Stage3
{
	texture="#(argb,8,8,3)color(1,1,1,1)";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};
class Stage4
{
	texture="ca\data\destruct\vehicle_destr2048_2048_smdi.paa";
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,0};
		pos[]={0,0,0};
	};
};
