ambient[] = {1.0, 1.0, 1.0, 1.0};
diffuse[] = {1.0, 1.0, 1.0, 1.0};
forcedDiffuse[] = {0.0, 0.0, 0.0, 0.0};
emmisive[] = {0.0, 0.0, 0.0, 1.0};
specular[] = {1.0, 1.0, 1.0, 0.0};
specularPower = 1000.0;
PixelShaderID = "Glass";
VertexShaderID = "Glass";

class Stage1 {
	//texture = "#(ai,32,128,1)fresnel(0.8,0.56)";
	texture = "#(ai,64,64,1)fresnelGlass(0.8)";
	uvSource = "none";
};

class Stage2 {
	texture = "ca\data\env_chrome_co.paa";
	uvSource = "none";
};