#define SPEED_STATIC 1e10
class CfgMovesBasic
{
	class DefaultDie;
	class ManActions
	{
		Abrams_Commander = "Abrams_Commander";
		Abrams_CommanderOUT = "Abrams_CommanderOUT";
		Abrams_Driver = "Abrams_Driver";
		Abrams_DriverOUT = "Abrams_DriverOUT";
		Abrams_Gunner = "Abrams_Gunner";
		Abrams_GunnerOut = "Abrams_GunnerOut";

		BMP2_Commander = "BMP2_Commander";
		BMP2_CommanderOUT = "BMP2_CommanderOUT";
		BMP2_Driver = "BMP2_Driver";
		BMP2_DriverOUT = "BMP2_DriverOUT";
		BMP2_Gunner = "BMP2_Gunner";
		BMP2_GunnerOUT = "BMP2_GunnerOUT";

		BMP2_Cargo04 = "BMP2_Cargo04";

		M113_Driver = "M113_Driver";
		M113_DriverOut = "M113_DriverOut";
		M113_Gunner = "M113_Gunner";
		M113_Cargo01 = "M113_Cargo01";
		M113_Cargo02 = "M113_Cargo02";

		M163_Gunner = "M163_Gunner";
		M163_GunnerOut = "M163_GunnerOut";

		T72_Commander = "T72_Commander";
		T72_CommanderOUT = "T72_CommanderOUT";
		T72_Driver = "T72_Driver";
		T72_DriverOUT = "T72_DriverOUT";
		T72_Gunner = "T72_Gunner";
		T72_GunnerOut = "T72_GunnerOut";

		ZSU_Commander = "ZSU_Commander";
		ZSU_CommanderOUT = "ZSU_CommanderOUT";
		ZSU_Gunner = "ZSU_Gunner";
		ZSU_GunnerOut = "ZSU_GunnerOut";
	};
};
class CfgMovesMaleSdr: CfgMovesBasic
{
	#define AnimPath \ca\tracked\Data\Anim
	class States
	{
		class Crew;
		class KIA_Abrams_Commander:DefaultDie
		{
			actions = DeadActions;
			file=AnimPath\Abrams_Commander.rtm;
			terminal = 1;
			soundEnabled=0;
			connectTo[] = {DeadState,0.1};
			speed = 0.5;
			looped=false;
		};
		class Abrams_Commander: Crew
		{
			file=AnimPath\Abrams_Commander.rtm;
			interpolateTo[]={KIA_Abrams_Commander,1};
		};
		class Abrams_CommanderOut: Abrams_Commander
		{
			file=AnimPath\Abrams_CommanderOut.rtm;
			interpolateTo[]={KIA_Abrams_Commander,1};
		};
		class KIA_Abrams_Driver:DefaultDie
		{
			actions = DeadActions;
			file=AnimPath\Abrams_Driver.rtm;
			speed = 0.5;
			looped=false;
			terminal = 1;
			soundEnabled=0;
			connectTo[] = {DeadState,0.1};
		};
		class Abrams_Driver: Crew
		{
			file=AnimPath\Abrams_Driver.rtm;
			interpolateTo[]={KIA_Abrams_Driver,1};
		};
		class Abrams_DriverOut: Abrams_Driver
		{
			file=AnimPath\Abrams_DriverOut.rtm;
			interpolateTo[]={KIA_Abrams_Driver,1};
		};
		class KIA_Abrams_Gunner:DefaultDie
		{
			actions = DeadActions;
			file=AnimPath\Abrams_Commander.rtm;
			speed = 0.5;
			looped=false;
			terminal = 1;
			soundEnabled=0;
			connectTo[] = {DeadState,0.1};
		};
		class Abrams_Gunner: Crew
		{
			file=AnimPath\Abrams_Commander.rtm;
			interpolateTo[]={KIA_Abrams_Gunner,1};
		};
		class KIA_BMP2_Commander:DefaultDie
		{
			actions = DeadActions;
			file=AnimPath\BMP2_Commander.rtm;
			connectTo[] = {DeadState,0.1};
			speed = 0.5;
			looped=false;
			terminal = 1;
			soundEnabled=0;
		};
		class BMP2_Commander: Crew
		{
			file=AnimPath\BMP2_Commander.rtm;
			interpolateTo[]={KIA_BMP2_Commander,1};
		};
		class BMP2_CommanderOut: BMP2_Commander
		{
			file=AnimPath\BMP2_CommanderOut.rtm;
		};
		class KIA_BMP2_Driver:DefaultDie
		{
			actions = DeadActions;
			file=AnimPath\BMP2_Driver.rtm;
			connectTo[] = {DeadState,0.1};
			speed = 0.5;
			looped=false;
			terminal = 1;
			soundEnabled=0;
		};
		class BMP2_Driver: Crew
		{
			file=AnimPath\BMP2_Driver.rtm;
			interpolateTo[]={KIA_BMP2_Driver,1};
		};
		class BMP2_DriverOut: BMP2_Driver
		{
			file=AnimPath\BMP2_DriverOut.rtm;
		};
		class KIA_BMP2_Gunner:DefaultDie
		{
			actions = DeadActions;
			file=AnimPath\BMP2_Gunner.rtm;
			connectTo[] = {DeadState,0.1};
			speed = 0.5;
			looped=false;
			terminal = 1;
			soundEnabled=0;
		};
		class BMP2_Gunner: Crew
		{
			file=AnimPath\BMP2_Gunner.rtm;
			interpolateTo[]={KIA_BMP2_Gunner,1};
		};
		class BMP2_GunnerOut: BMP2_Gunner
		{
			file=AnimPath\BMP2_GunnerOut.rtm;
		};
		class KIA_BMP2_Cargo04:DefaultDie
		{
			actions = DeadActions;
			file=AnimPath\BMP2_Cargo04.rtm;
			connectTo[] = {DeadState,0.1};
			speed = 0.5;
			looped=false;
			terminal = 1;
			soundEnabled=0;
		};
		class BMP2_Cargo04: crew
		{
			file=AnimPath\BMP2_Cargo04.rtm;
			interpolateTo[]={KIA_BMP2_Cargo04,1};
		};
		class KIA_M113_Driver:DefaultDie
		{
			actions = DeadActions;
			file=AnimPath\KIA_M113_Driver.rtm;
			connectTo[] = {DeadState,0.1};
			speed = 0.5;
			looped=false;
			terminal = 1;
			soundEnabled=0;
		};
		class M113_Driver: Crew
		{
			file=AnimPath\M113_Driver.rtm;
			interpolateTo[]={KIA_M113_Driver,1};
		};
		class KIA_M113_DriverOut:DefaultDie
		{
			actions = DeadActions;
			file=AnimPath\KIA_M113_DriverOut.rtm;
			connectTo[] = {DeadState,0.1};
			speed = 0.5;
			looped=false;
			terminal = 1;
			soundEnabled=0;
		};
		class M113_DriverOut: Crew
		{
			file=AnimPath\M113_DriverOut.rtm;
			interpolateTo[]={KIA_M113_DriverOut,1};
		};
		class KIA_M113_Gunner:DefaultDie
		{
			actions = DeadActions;
			file=AnimPath\KIA_M113_Gunner.rtm;
			connectTo[] = {DeadState,0.1};
			speed = 0.5;
			looped=false;
			terminal = 1;
			soundEnabled=0;
		};
		class M113_Gunner: Crew
		{
			file=AnimPath\M113_Gunner.rtm;
			interpolateTo[]={KIA_M113_Gunner,1};
		};
		class KIA_M113_Cargo01:DefaultDie
		{
			actions = DeadActions;
			file=AnimPath\KIA_M113_Cargo01.rtm;
			connectTo[] = {DeadState,0.1};
			speed = 0.5;
			looped=false;
			terminal = 1;
			soundEnabled=0;
		};
		class M113_Cargo01: Crew
		{
			file=AnimPath\M113_Cargo01.rtm;
			interpolateTo[]={KIA_M113_Cargo01,1};
		};
		class KIA_M113_Cargo02:DefaultDie
		{
			actions = DeadActions;
			file=AnimPath\KIA_M113_Cargo02.rtm;
			connectTo[] = {DeadState,0.1};
			speed = 0.5;
			looped=false;
			terminal = 1;
			soundEnabled=0;
		};
		class M113_Cargo02: Crew
		{
			file=AnimPath\M113_Cargo02.rtm;
			interpolateTo[]={KIA_M113_Cargo02,1};
		};
		class KIA_M163_Gunner:DefaultDie
		{
			actions = DeadActions;
			file=AnimPath\KIA_M163_Gunner.rtm;
			connectTo[] = {DeadState,0.1};
			speed = 0.5;
			looped=false;
			terminal = 1;
			soundEnabled=0;
		};
		class M163_Gunner: Crew
		{
			file=AnimPath\M163_Gunner.rtm;
			interpolateTo[]={KIA_M163_Gunner,1};
		};
		class M163_GunnerOut: M163_Gunner
		{
			file=AnimPath\M163_Gunner.rtm;
		};
		class KIA_T72_Commander:DefaultDie
		{
			actions = DeadActions;
			file=AnimPath\T72_Commander.rtm;
			connectTo[] = {DeadState,0.1};
			speed = 0.5;
			looped=false;
			terminal = 1;
			soundEnabled=0;
		};
		class T72_Commander: Crew
		{
			file=AnimPath\T72_Commander.rtm;
			interpolateTo[]={KIA_T72_Commander,1};
		};
		class T72_CommanderOut: Crew
		{
			file=AnimPath\T72_CommanderOut.rtm;
			interpolateTo[]={KIA_T72_Commander,1};
		};
		class KIA_T72_Driver:DefaultDie
		{
			actions = DeadActions;
			file=AnimPath\T72_Driver.rtm;
			connectTo[] = {DeadState,0.1};
			speed = 0.5;
			looped=false;
			terminal = 1;
			soundEnabled=0;
		};
		class T72_Driver: Crew
		{
			file=AnimPath\T72_Driver.rtm;
			interpolateTo[]={KIA_T72_Driver,1};
		};
		class T72_DriverOut: T72_Driver
		{
			file=AnimPath\T72_DriverOut.rtm;
		};
		class KIA_T72_Gunner:DefaultDie
		{
			actions = DeadActions;
			file=AnimPath\T72_Gunner.rtm;
			connectTo[] = {DeadState,0.1};
			speed = 0.5;
			looped=false;
			terminal = 1;
			soundEnabled=0;
		};
		class T72_Gunner: Crew
		{
			file=AnimPath\T72_Gunner.rtm;
			interpolateTo[]={KIA_T72_Gunner,1};
		};
		class KIA_T72_GunnerOut:DefaultDie
		{
			actions = DeadActions;
			file=AnimPath\KIA_T72_GunnerOut.rtm;
			connectTo[] = {DeadState,0.1};
			speed = 0.5;
			looped=false;
			terminal = 1;
			soundEnabled=0;
		};
		class T72_GunnerOut: Crew
		{
			file=AnimPath\T72_GunnerOut.rtm;
			interpolateTo[]={KIA_T72_GunnerOut,1};
		};

		class KIA_ZSU_Commander:DefaultDie
		{
			actions = DeadActions;
			file=AnimPath\ZSU_Commander.rtm;
			connectTo[] = {DeadState,0.1};
			speed = 0.5;
			looped=false;
			terminal = 1;
			soundEnabled=0;
		};
		class ZSU_Commander: Crew
		{
			file=AnimPath\ZSU_Commander.rtm;
			interpolateTo[]={KIA_ZSU_Commander,1};
		};
		class ZSU_CommanderOut: ZSU_Commander
		{
			file=AnimPath\ZSU_CommanderOut.rtm;
		};
		class KIA_ZSU_Gunner:DefaultDie
		{
			actions = DeadActions;
			file=AnimPath\ZSU_Gunner.rtm;
			connectTo[] = {DeadState,0.1};
			speed = 0.5;
			looped=false;
			terminal = 1;
			soundEnabled=0;
		};
		class ZSU_Gunner: Crew
		{
			file=AnimPath\ZSU_Gunner.rtm;
			interpolateTo[]={KIA_ZSU_Gunner,1};
		};
		class ZSU_GunnerOut: ZSU_Gunner
		{
			file=AnimPath\ZSU_GunnerOut.rtm;
		};
	};
	#undef AnimPath
};